
His skills can evolve in battle as it did against Orc Disaster Gerudo, with the support of Great Sage. With proper context from Great Sage and his understanding, he can acquire skills. his regeneration is comparable to Orc Disaster Gerudo's), Reactive Evolution (Can get resistance to what he analyzed as he did here where after absorbing Ifrit, he gained Fire Attack Resistance and here with poison. Has the Storm Dragon’s blessing), Telepathy, Creation] (With Gluttony), Shapeshifting ( Can shapeshift to anything he has consumed such as human, slime, black wolf, serpent, etc.), Accelerated Development (Training, Intelligence, Physical Stats, Abilities), Forcefield Creation (Spatial Barrier), Regeneration (High-Mid Can regenerate from a small piece of his body. Can regenerate his body), Durability Negation and Intangibility ( Can phase through a body's exterior and interact with a body's insides directly), Fusionism ( Can transform 2 targets into a single one), Energy Manipulation, Statistics Amplification (Can increase his strength with a multitude of techniques, such as Herculean Strenght or Fighting Spirit Technique), Blessed ( By Veldora Tempest.
#ANGRY MONSTERS SPACE DROP HOW TO#
I dont know how to explain this idea well, but try to picture, the blocks on the top of the screen, that show what are the monsters about to fall when the next wave comes, they should have transparent a stance of them, right on top of the tallest blocks on the board, they would be like ghosts, that would make it easyer for the player to visualise what is going to fall on what, since it is easy to make mistakes on such a big board of your games.Īnd MAKE THE CONTROLS FASTER! (ok, this one was yelling.Superhuman Physical Characteristics, Enhanced Senses (via Magic Perception, Heat Dectection, Supreme Olfaction, and Ultrasound Waves), Master Swordsman, Hammerspace (via Stomach), Aura, Martial Arts, Magic, Small Size (Type 1 as a slime), Metal Manipulation and Thread Manipulation ( With Sticky Steel Thread, Steel Thread, and Sticky Thread), Poison Manipulation, Elemental Manipulation (Fire Manipulation, Water Manipulation, Ice Manipulation, Wind Manipulation, Electricity Manipulation, Plasma Manipulation, Hellfire Manipulation, Darkness Manipulation), Adhesive Manipulation (As a slime, he can become sticky from this, Rimuru can used his body to trapped opponent), Immortality (Types 1 and 3 Rimuru is a semi-spiritual-lifeform. And thus, the monster wave wont trigger anny automatic combo, unless the ones that have been thoughfully set up by the player.Ī nice little feature would also be a preview of the look of the board with the upcoming wave of monsters before it actully falls.

All you need to do, is make sure that when the next row of monsters is built, they wont match the monsters already placed in the bottom.

I relise you fear that this would make the game easy, and more of a matter of luck than skill. That is what the player exects to happen, and that would give some deapth to the game too. But it doesn't work! The monsters that fall from the celling MUST MAKE COMBOS TOO. At that moment, I thought that was the whole point of the game, since ou had a preview of what the next wave of monsters is gonna be like. That is, use the monsters that I know are going to fall to make my combos. After I lost for the first time, and went on to play again, I tried to use the monster wave to my advantages. And it would even add to the sattisfaction of making combos if that slowed time down and the player could see that happening in the on screen timer.Īnother point, that other people haven't made yet. The fear of the wave comming and screwing up your game could be cool, but you NEED A WARNING (upercase letters are being used just to give emphasis to my point, but it does not mean I'm yelling at you =P)Ī timer would realy be great. It gets specially painfull when it happens when you have just droped a monster that was going to make a huge combo, but than the wave comes AFTER I've droped it, and my block is placed ON TOP of the wave, and my combo is ruined. It is a pain to see another wave of monsters falling on everything the player have been aranging without any previous warning. So just to make sure, YES I agree with all of them.

I just saw the other reviews, so I see most poits have already being touched. Your system is good, but it is completely broken. Great Potential, but considerable flaws.įirst of all, I'm giving you a 5 just because I see great potential on your game, but besides that, I actully deserves a 1 or 2 just for the good presentation and production value of it.
